CPMan's "Dice" Game
for Punishers and Badboys



a game of chance that generates punishment scenarios based on random selection of players (punishers and badboys), instruments, attire, position, bondage or no bondage, and number of licks (swats)


Click Here For General Instructions, Features, and Suggested Uses


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Step 0. (a) If you have been here before, the page may "remember" your prior settings automatically. (b) If you have previously saved settings manually into memory registers, click here to go to the module to reload those settings. (c) Click here if you want to clear all pre-selected options and enter your own.

 Save my settings when I exit this page.

Step 1. Enter Players - Punisher(s) and Badboy(s)

(Choice of players is always included but you don't need to select any more than one punisher and one badboy. For guys swapping licks, include each name under both categories.)
Enter players' names...


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(Remove these examples and put in whatever names you want.)

List of Punishers

Click here to clear list above or click individual entires to remove them.

List of Badboys

Click here to clear list above or click individual entires to remove them.


Step 2. Enter Choices of Attire (what clothing, if any, the butt whipping is given over)

Include attire in decision.
Enter options for attire

Include leading "in" or "on" (e.g., "on bare ass", "in tight 501's")

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List of Attire Options
(Phrase with preposition, e.g., on xxx, over xxx)

Click here to clear list above or click individual entires to remove them.

Step 3. Enter Options for Badboy's Position for Punishment

Include position in decision.
Options for positions...
List of Position Options

Click here to clear list above or click individual entires to remove them.

Step 4. Enter Options Regarding Bondage or No Bondage

Include bondage in decision. (Note that blank indicates not bound.)
Enter options for bound vs free...


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List of Bound-Free Options

Click here to clear list above or click individual entires to remove them.


Step 5. Enter Punishment Instruments to be Available for Selection

Include instrument in decision.
Enter instruments...
List of Instruments for Selection by Random "Throw of Dice"

Click here to clear list above or click individual entires to remove them.

Or pick from CPMan's inventory...

Clicking entries above copies them to list at right.
Click instrument in the Pick List (left) to add it to the Selection List (right).

Step 6. Enter Specifications About Number of Licks (Swats, Strokes)

Choice of number of licks is always included in the decision process.
How many licks in each group?

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Maximum number of groups per set? Resulting numbers of licks will be normally distributed with a mean of one-half the product of the number of licks per group and the number of groups per set. Min:-Max: Expected number Click here to recalculate these values after changing parameters in columns 1 and 2.

Step 7 (Recursive). Throwing the Dice to Determine Events in the Game

Roll and Throw the Dice for Decisions on All Options at Once ...






Select Cum. RecordClear Records
 
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...Or Roll Dice for Decisions on Individual Options







 

Afterthoughts - (1) Save your settings or reload settings from prior session

You can save up to 5 settings, using memory registers designated with letters A through E. Each register will include all the setting you make for the game (punisher, badboy, position, attire, instruments, etc).

In the table below, the checkboxes indicate which memory registers are already in use with your prior settings. The first row of buttons is for saving settings to the designated memory register. The second row retrieves settings from the designated memory register and displays them in a new window for your inspection (you can also copy them). The third row of buttons retrieves the contensts of the memory registers and loads them into the varous lists on this page for use in the game.

Saving new information in a memory register automatically overwrites the information already there, but there is no way to clear a register.

Note that you must accept and retain cookies for this to work.


Memory register active...
Click to save... N/A*
Click to view contents...
Click to reload...

* Register F is used to automatically store the last settings when you exit. It is not available for separate use.

Import Settings (for computer-savy users only)

What, Why, and How?
 
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